Unreal Third person Shooter #91 - Dynamic Aim Offset Adjustment

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Published at : August 28, 2021

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In this episode of unreal engine third person shooter series, I am going to implement a mechanism to adjust the aim offset dynamically to align the gun properly with the target point right under the reticle in game world. As we have integrated multiple weapons to the system, and since we are using the same aim offset for all the guns, we ran into some alignment issues over the previous episodes. SO, after implementing this mechanism, no matter the gun we use and no mater the stance of the player, when we aim, it will properly align the gun pointing direction to the reticle in a realistic way.


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